Wednesday, May 11, 2011

Welcome to Culturevolution

Welcome to Culturevolution. Culturevolution was conceptualized, launched, and maintained by writing students at the University of California, Davis during winter 2011. Here you will find original narrative, opinion, and argument by student writers, many of whom were published for the first time here. Enjoy exploring our archives.

Monday, April 18, 2011

Research and Analysis: Pirates of the World Wide Web

Since the birth of the Internet, it has become increasingly easier to obtain pirated copies of music, movies, and even video games at no cost. Piracy has been around a long time, but with the Internet, just about anyone can download entertainment software in a matter of minutes. With the economy down, even more people will give up their morals to save a few dollars, which ultimately damages the entertainment industry. I firmly believe that people should not download illegally because of the negative impact it is having on our society. The truth of the matter is that it is stealing, and though a free movie or game is nice, the consequences of these actions are not worth it. To understand what will happen if nothing is done, it is important to understand the historical context of piracy and where we are headed. After that, I will analyze the impact that illegal downloading has had on our economy and the measure out society is taking to prevent it.

Monday, April 11, 2011

Jack Johnson's To the Sea: A Critical Review

Hawaiian-born Jack Johnson is easily one of the most recognizable voices in recent decades; he is his own genre. His “sun-kissed” (Hermes), laid-back style is highlighted in his most recent album, To the Sea, released June 1, 2010. This was his 5th studio release and he still has found ways to steal the heart of almost any listener. Each track on this piece is especially aquatic sounding; with a flow like the waves Jack surfs effortlessly in his downtime.  Although his songs carry a theme of love and togetherness, Jack tends to steer away from the gushy, cliché love ballad. Each song is laced with soft acoustic guitar and gentle percussion which make for music that can be listened to while studying, driving, cooking, sleeping, relaxing, or whenever you need a moment to chill. While some reviews rebuke Johnson for creating another immature surfer-boy album, I would argue that despite the easy-to-listen to qualities, To the Sea is relatable to almost anybody and is abounding with complex themes, maturity gracing the pages of his sheet music.

Sunday, April 3, 2011

The Good Ol’ Days of Gaming: Ar Tonelico II

Ar Tonelico II is a fantastic game that left me wanting more from its creators, NIS America and Gust. As suggested by the name of the game, Ar Tonelico II is heavily based upon the tone of music to drive its plot. There are a variety of songs placed within the game to help fit the different moods of certain areas and evoke overall feelings of satisfaction and sorrow. The player is first introduced to the region of Metafalss, a region of land connected to a tower that controls the world. We play as a young knight, named Croix, whose role is to help deal with IPD outbreaks (Infel Phira Dependency) that have threatened the world of Metafalss. This IPD epidemic is a virus that infects those called “Reyvateils,” female magic song users, and causes them to go berserk. With the epidemic of the IPD virus, the people of Metafalss have lost faith in their goddess and are rebelling because she refuses to help them with their land and food shortage. Through the plot, the game emphasizes a theme of remembrance, which we see in the town’s symbolic name of “Pastalia.” The game gives a feel for classic RPGs that revolve around a turn-based battle system. These effects contribute to my desire for RPGs with an older feel that have not been influenced by the advances of today. NIS America and Gust did a fantastic job creating Ar Tonelico II. By spending less on 3D visuals and focusing more on the importance of pleasant anime visuals, game play, and connecting their soundtrack to the plot, the game company created a masterpiece that reminds us of what makes a great classic RPG enjoyable.

Tuesday, March 29, 2011

Critical Review: Lord of War

The screen brightens, you see a factory with bustling workers in hard hats and messing on clip boards. But now, the camera pans down to give you an inside look of the machines. What is happening? A bunch of metal pieces being hammered and formed into shape. Before long, it is apparent that these metal forms are all bullets. The camera becomes the “eyes” of one bullet, and you follow it into its packaging, through its many owners and dealers until finally it is loaded into a third-world country militia member’s AK-47 and fired through a little boy’s head.

Intense? Yes, very. Emotional? You bet. Necessary? Debatable. But is it effective? This scene is a perfect precursor to the film Lord of War because in just a few minutes, it thrusts you into the real point of what the rest of the movie is intended for: a glimpse into the horror and reality of violence. Andrew Niccol, the director of the film, did not write this movie about a valorized brazen war hero, fighting for honor and glory, gaining the favor of the viewer
this movie shows real violence. It gives the audience a taste of what guns are really capable of, and how they are really used around the world today.

Wednesday, March 23, 2011

Research and Analysis: Animal Testing

Animal testing and research is a biomedical science that uses animals for drug therapy without knowing how safe the product is (Conn 15-16).  For years, researchers have been testing on a variety of animals, anywhere from mice to dogs to chimpanzees, in hopes of finding cures to diseases or to learn how makeup affects human beings.  A large portion of the medical research is actually inconclusive and researchers in fact do not learn from the tests that they had performed.  Even though the majority of experiments have failed, researchers continue to perform them in hopes of succeeding.  According to Mike Leavitt, the Health and Human Services Secretary, nine out of ten drug experiments fail because it is difficult to determine how it will affect humans because animals are used (Williams 175).   It is ridiculous and unnecessary that animal testing is continuously used when ninety percent of trials are unsuccessful, resulting in the deaths of millions of mice, rats, rabbits, guinea pigs, primates, and other species every single year.  In addition, a large number of these lab animals go through immense pain and suffering in order for humans to be able to learn more about science and medicine (Williams 176).  Penicillin, an antibiotic, was originally made without the use of animals, which leads to many people questioning why animals are used in research when it is possible to make effective medicine without them (Conn 113).  Alternatives to animal researching needs to be developed further because animal testing is an inhumane practice that is often inconclusive and ineffective.

Monday, March 14, 2011

Critical Review: The Cries to Humanity in Princess Mononoke

Environmental issues have always been a debated topic in the world, but even with many people being aware of the problem, many people do nothing. However, Hayao Miyazaki is not one of those people. In his film Princess Mononoke (1997), Miyazaki cries out to the public regarding environmental issues – social criticism. He does so by using contrasting music and colors, and juxtaposing scenes during the movie to convey messages to the reader. For instance, Miyazaki contrasts peace scenes and war scenes to convey how war devastates the environment, and he also depicts how humans are at fault for destroying the wildlife by contrasting lively nature scenes and life-devoid scenes together. In short, Miyzaki is very effective in sending his post-humanistic messages to his viewers by using juxtaposition, colors, and music to invoke possible emotions – sadness, admiration, awe-struck, hatred, etc. – in the viewers.

To begin, Miyazaki uses music to relay how war devastates nature. In one particular scene, the mood and the music of the scene are very peaceful and serene. By having an orchestra with brass instruments, Miyzaki’s music invokes in the viewer feelings that causes them to realize the message in the movie.  For instance, in the peace scene, the violins start off smooth and light, which to me, sounds like bliss. Then with the addition of the flutes, I feel like I can just fall asleep to the lullaby-like music. Plus, the music gives (to me) a sense of tranquility and it actually makes me want to be at the peaceful forest at that moment. In fact, the soothing music helps me relax from a long day of work. However, my feelings soon change when the music shifts to war music. The thundering bass drum, crashing cymbals, and the deep brass instruments contribute towards making me feel ‘antsy’. In contrast with the peace music, the war music makes me feel the opposite of what the peace music makes me feel. The music makes me cringe, makes my heart race, and makes me feel like I’m riding the roller coaster of death. Through this change in music, it makes me see the movie scenes more critically, because my emotions are integrated in with my views. Instead of just seeing the scenes as two factors fighting each other, I also see how war devastates nature – the message Miyazaki wish to convey to his viewers.

Saturday, March 5, 2011

I Am Not a Farang: A Culture Narrative



To be regarded as a “foreigner,” or what is locally known among the Thai people as a “farang,” is not something anyone is comfortable with. You’re viewed as an outsider, like you don’t belong there. I know I don’t look fully Thai because I’m half Thai (from my mom) and half Caucasian (from my dad). I have freckles, I’m not tan and I certainly don’t have black hair. Now, if you have any knowledge at all of southern Thais, they typically have silky black hair and relatively dark skin. Before I go any further, you should know that I grew up on a backpacker’s island in the Gulf of Thailand where most foreigners were tourists on a budget. All of them had somehow mastered the art of haggling before their visit to our island, and the local residents referred to all of them as “farang.” So, for me to be called a “farang,” even though I was born and raised there, was absurd to me. Just because I didn’t look like the typical Thai person and because I spoke two languages rather than one, does not mean I didn’t belong. In fact, it pushed me to try to be as Thai as possible to prove both to myself and other locals that I belonged.

Monday, February 28, 2011

College: A Step-by-Step Guide

So this is it. You’re fresh out of high school and are making it into college. Yes, that means you can finally use college-ruled paper without feeling like a liar.  You’ll see that college and high school differ in so many ways; one being that you never really go home. Oh, and the food’s terrible. No wait, that’s one of the similarities. Anyway, one of the main differences between college and high school is that it’s not about academics at all. Think of it this way: you spent all your life working hard to be here so, now that you’re here, what’s there left to do? Exactly, “drinking till you puke” is a good answer. I also would have accepted “Boxing Day.”

Wednesday, February 23, 2011

UC Davis: The Real News
New Issue Now Available

The latest issue of UC Davis: The Real News is now available! View the newsletter here.



About the Author: Ivan Shevchyk is a first year Biological Sciences major as well as a brother at Sigma Mu Delta. He is planning on minoring in management and pursuing a career in medicine.

Sunday, February 20, 2011

From the Wires:
The Unknown Truth—A Virtual Reality

By ISABELLE FLOYD AP Technology Writer

Shocking new reports reveal that a growing number of parents around the world discourage their teenagers from using household computers to virtually interact with their peers. As the age of the Internet progresses, the phenomenon known as the “alternate” or “virtual” reality of computers continues to seize many young adults. However, older generations do not fully understand the benefits and values that can be obtained through excessive Internet use and are claiming today’s teens are becoming lazy and antisocial. In fact, time spent on computers actually helps all teen users lead more productive lives that ultimately make for a more successful adulthood. While keeping children safe in the privacy of their homes, the computer acts as a shield from the violence and sickness of the outside world. With the progress of the computer-age, soon all actual communication will be replaced by virtual communication, which will not only allow children to socialize more frequently, but also keep them protected.